Some people get lost in books and movies while others get lost in role playing games. RPGs allow gamers to become entrenched in a story that’s infinitely more exciting than reality. Some people become so engrossed they don’t physically move for hours –even days — as evidenced by a New Zealand gamer who recently developed a life-threatening case of Gamer’s Thrombosis.
Below are six of the longest-lasting games ever created.
Thanks to a cleverly programmed algorithm, Mindscape’s 1990 release of “Captive” gives gamers the possibility of experiencing 65,535 different levels. The game, which would theoretically take 40 years to complete, follows the adventures of Trill, an amnesiac who just spent 250 years in a cryogenic prison, and his four droid helpers.
In spite of its 1990 graphics, this decades-old game offers enough interactive elements and gadgets to hold a player’s interest indefinitely. Aptly titled, the never-boring Captive continues to keep obsessive players in its grip for days, weeks, and months on end.
Silent Hunter 3
This World War II submarine simulation is the best of the Silent Hunter series. Players are immersed in an extremely realistic U-boat warfare situation with the possibility of 10 different missions. Each time a mission is played the outcome is different, leading the player through seemingly endless scenario variations.
Since its release in 2005, thousands of improvements and features have been added. One of the game’s most outrageous features is its “Realism Mode,” where the player and his submarine travel in “real time.” In this mode, a submarine could float quietly for days without an attack or any spark of excitement. It takes a particularly vigilant and attentive gamer to sit through this type of slow motion realism.
Created nearly 30 years ago, Elite was a game ahead of its time with eight galaxies to explore, each offering 256 separate planets. The game, which took two years to create, wasn’t the first space trading game of its era. Nevertheless, it serves as a basis of comparison for all other space trading games today.
Three versions of the game have come out since the original Elite. “Elite 4″ never made it to shelves, although it was rumored to have been a possibility in 1998.
Daggerfall, part of the Elder Scrolls saga, is notable for having a virtual landmass twice the size of Great Britain. With more than 15,000 castles, dungeons, and towns to visit, it’s the perfect game for OCD sufferers who need to satisfy a good, long itch.
Obsessed players will find themselves exploring Daggerfall’s many hot spots morning, noon, and night, with little time for meals or bathroom breaks. When a player does manage to break away to the restroom, he notices his once-young face has grown wrinkled and gray and he likely needs addiction treatment. Help for Daggerfall dependency should be sought before it’s too late.
Playstation 3′s Demon’s Souls, a riveting game that has received wild acclaim both in North America and Japan, takes the concept of obsession and compulsion to new heights. In order to advance to a new stage, players must not only “pass” each level, they must do so with a predetermined level of competence. Players who are killed during a level must go back and re-do the entire level, facing all enemies again and losing all swag. Gamers prone to OCD are either in their glory or their own personal hell with this one.
Grand Theft Auto: San Andreas
No list of time-sucking games would be complete without Grand Theft Auto. GTA, which borrows from some of the scariest and most realistic criminal incidents in the California/Nevada region, first hit the shelves in 1997. By the time the San Andreas edition came out in 2004, gamers were hooked on this semi-fictitious story in which gang member C.J. Johnson tries to avenge his mother’s death. Blood/Crip gang wars, crack addiction, and Los Angeles riots set the stage for the adrenaline-pumping San Andreas edition which takes an average of 80 hours to complete. The moving and shipping guys at http://titantransline.com/ could make a cross country trip in nearly half of that time. That really puts the 80 hours into perspective.
Have you played any of these games? What did you think?